SDL_hid_open_path(3)

✨ SDL_hid_open_path(3) ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_hid_open_path πŸ’–


πŸŽ€ NAME πŸŽ€

SDL_hid_open_path β€” open a HID device by its path name. that's it, that's the whole vibe πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hidapi.h>

SDL_hid_device * SDL_hid_open_path(const char *path);

πŸ’… DESCRIPTION πŸ’…

so here's the tea β˜• β€” you wanna grab yourself a HID device, and you're gonna do it by path name.

where does that path come from, you ask? two options, queen:

  • you call SDL_hid_enumerate() and let it hand you the path, or
  • you just roll up with a platform-specific path name that you already know, like eg: /dev/hidraw0 on Linux 🐧

either way works. pick your fighter. no cap.


🫢 FUNCTION PARAMETERS 🫢

  • path β€” the path name of the device you wanna open. that's the one. the whole assignment. 🌈

⭐ RETURN VALUE ⭐

  • on success? you get a pointer to a SDL_hid_device object. iconic. we love to see it πŸ‘‘
  • on failure? you get NULL. tragic. devastating. not the moment. 😭

if you got that NULL, do not just sit there spiraling β€” call SDL_GetError() for more information, bestie. it'll tell you what went wrong fr fr.


πŸ’œ AVAILABILITY πŸ’œ

this function has been available since SDL 3.2.0 ✨ so if you're on something older, sorry babe, you're out of luck.


lowkey reminder: NULL is not a personality trait, it's an error state. check SDL_GetError() before you start blaming yourself πŸ™ˆ

and that's the whole page, bestie!! this was brought to you by Simple Directmedia Layer, running SDL 3.4.18, and yes we are literally still talking about SDL_hid_open_path(3) at the very end because consistency is main character energy πŸ’…πŸ’–πŸŒΈ

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