SDL_hid_exit(3)

πŸ’– NAME πŸ’–

okay so bestie, this is SDL_hid_exit(3) β€” and yes, she's part of the SDL3 FUNCTIONS lineup. The function is SDL_hid_exit, and her whole entire job is to finalize the HIDAPI library. that's it. that's the assignment. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hidapi.h>

int SDL_hid_exit(void);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea: SDL_hid_exit frees all of the static data associated with HIDAPI. all of it. the static data? gone. poof. ✨

you should call this at the end of execution so you don't leak memory. it's giving "clean up your room before you leave" energy, no cap. 🫢

lowkey important: call it at the end of execution to avoid memory leaks. the function said what it said. πŸŽ€

🌈 RETURN VALUE 🌈

  • Returns 0 on success. slay. πŸ’–
  • Returns a negative error code on failure. not slay. 😭
  • In that case, call SDL_GetError() for more information. she'll fill you in. πŸ‘‘

⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0. iconic behavior from day one, fr fr. πŸ‘‘


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_hid_init(3) β€” the other half of this HIDAPI situation. go read her too. πŸŽ€

and that's the whole page! footer says Simple Directmedia Layer, version SDL 3.4.18 β€” mwah. πŸ’‹ no notes.

πŸ“¦ where this page comes from