SDL_fabsf(3)

πŸ’– SDL_fabsf(3) πŸ’–

okay bestie, welcome to the SDL_fabsf page, part of the SDL3 FUNCTIONS lineup ✨ this one is short, sweet, and honestly kind of iconic for how unbothered it is.


🌸 NAME 🌸

SDL_fabsf β€” compute the absolute value of x πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_stdinc.h>

float SDL_fabsf(float x);

that's it. that's the whole vibe. one include, one function, one float going in, one float coming out πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea β˜•

  • Domain: -INF <= x <= INF
  • Range: 0 <= y <= INF

like, you can hand it literally anything on the float number line, no matter how unhinged, and it will hand you back something that is zero or bigger. negative numbers get their whole attitude adjusted. that's the job. 🫢

heads up bestie: this function operates on single-precision floating point values. if you're rolling with double-precision floats, you want SDL_fabs instead, not this one. don't mix them up, i'm begging 😭

πŸ‘‘ FUNCTION PARAMETERS πŸ‘‘

  • x β€” floating point value to use as the magnitude. so like, the number you want the absolute value of. that one. πŸ“

πŸ’€ RETURN VALUE πŸ’€

Returns the absolute value of x. periodt. πŸ’…


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. yes, ANY thread. go wild, multi-threaded queen, this one won't betray you 🌈


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. if you're on something older, no SDL_fabsf for you, sorry babes πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯


mwah πŸ’œ that's the whole page. go forth and absolute-value your floats, bestie.

this has been Simple Directmedia Layer, SDL 3.4.18, and yes i am signing off in the footer position because that is where i live now πŸŽ€βœ¨

πŸ“¦ where this page comes from