SDL_crc32(3)

✨ SDL_crc32 β€” the CRC-32 girly πŸ’…

okay bestie, welcome to the SDL_crc32(3) page, straight out of the SDL3 FUNCTIONS lineup. buckle up, we're checksumming πŸŽ€


🌸 NAME 🌸

SDL_crc32 β€” Calculate a CRC-32 value. periodt.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_stdinc.h>

Uint32 SDL_crc32(Uint32 crc, const void *data, size_t len);

πŸ’– DESCRIPTION πŸ’–

so, the vibe here is cyclic redundancy checks. if you want the full lore, it's literally right here:

https://en.wikipedia.org/wiki/Cyclic_redundancy_check

now the actual tea: you can call this function multiple times to stream data that you wanna checksum in blocks. every call has to hand over the previous CRC-32 return value so it can be updated with the next block. and the first call for a set of blocks? you pass in a zero CRC value. that's the starting gun, no cap 🏁


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • crc β€” the current checksum for this data set, or 0 if it's a brand new data set. main character energy: it's either the glow-up-so-far or a fresh start πŸ’«
  • data β€” a new block of data to add to the checksum. just dropping it in the mix 🫢
  • len β€” the size, in bytes, of that new block of data. it's giving "how big tho" πŸ“

🌈 RETURN VALUE 🌈

Returns a CRC-32 checksum value of all the blocks in the data set. every single one, accounted for πŸ‘‘


πŸ’œ THREAD SAFETY πŸ’œ

It is safe to call this function from any thread. slay, no locking drama, no fighting over the aux πŸ”₯


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on anything older, bestie, it's not happening 😭


that's the whole page, you ate it πŸ“

Simple Directmedia Layer made this, it's from SDL 3.4.18, and this lil writeup is dated SDL_crc32(3) β€” mwah, take care of her πŸ’–βœ¨

πŸ“¦ where this page comes from