SDL_abs(3)

πŸ’… SDL_abs πŸ’… (from the SDL3 FUNCTIONS manual, bestie)

okay so picture this: you got an integer, and it's giving... negative energy? 😭 Not on our watch. SDL_abs is literally the no-negativity-allowed button. It computes the absolute value of x, and honestly? It ate. ✨


πŸ“› NAME πŸ“›

SDL_abs β€” Compute the absolute value of x. That's the whole job. Iconic. Periodt. πŸ‘‘

πŸ“œ SYNOPSIS πŸ“œ

#include <SDL3/SDL_stdinc.h>

int SDL_abs(int x);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • x β€” an integer value. Just a lil integer, living its life, minding its business. πŸ’–

πŸ” RETURN VALUE πŸ”

Returns the absolute value of x. So if x was out here being negative, boom β€” glow-up, now it's positive. The transformation is real. πŸŒˆπŸ¦‹

🧡 THREAD SAFETY 🧡

It is safe to call this function from any thread. Any thread. All the threads. Every single one. Multithreaded besties, you are so welcome. 🫢

πŸ“… AVAILABILITY πŸ“…

This function is available since SDL 3.2.0. If you're on something older, uh... not to be dramatic but you're lowkey on your own. πŸ’€


and that's the tea, bestie! πŸ“ this page came straight from the Simple Directmedia Layer crew, version SDL 3.4.18, and the man page itself is SDL_abs(3). no date on this one but we stay fresh regardless. mwah πŸ’…βœ¨

πŸ“¦ where this page comes from