SDL_WriteS16BE(3)

πŸ’– NAME πŸ’–

okay so bestie, this is the SDL_WriteS16BE page from the SDL3 FUNCTIONS manual, and the whole vibe is: use this function to write 16 bits in native format to an SDL_IOStream as big-endian data. it's giving byte-wrangler realness, no cap. πŸ’…βœ¨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_iostream.h>

bool SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, bestie: SDL byteswaps the data only if necessary, so the application always specifies native format, and the data written will be in big-endian format. like, you don't gotta flip anything yourself β€” SDL handles the endianness glow-up on its own. 🫢 lowkey iconic.


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • dst β€” the stream to which data will be written. this is the main character destination. πŸ’–
  • value β€” the data to be written, in native format. yes bestie, native format, not big-endian β€” that's the whole point. ✨

πŸ’… RETURN VALUE πŸ’…

Returns true on successful write or false on failure; call SDL_GetError() for more information. so if it's false, go get the lore from SDL_GetError(). periodt. 😭


πŸ”₯ THREAD SAFETY πŸ”₯

Do not use the same SDL_IOStream from two threads at once. fr fr, don't do it β€” that's a one-way ticket to chaos city. πŸ›‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on 3.2.0 or later, you're slaying. πŸ‘‘


this page was brought to you by Simple Directmedia Layer, rockin' the SDL 3.4.18 era, and yes babes, it's literally the SDL_WriteS16BE(3) manual page. mwah, go write those bytes big-endian style. πŸ’‹πŸŒˆπŸ¦‹

πŸ“¦ where this page comes from