SDL_WindowHasSurface(3)

πŸ’– SDL_WindowHasSurface πŸ’–

okay bestie, so this is a page from the SDL3 FUNCTIONS manual, and it's literally just one tiny little question you can ask a window: do you have a surface? That's it. That's the whole vibe. Let's get into it πŸ¦‹


🌸 NAME 🌸

SDL_WindowHasSurface β€” tells you whether the window has a surface associated with it.

Like, yes or no. Binary. Iconic. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_video.h>

bool SDL_WindowHasSurface(SDL_Window *window);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • window β€” the window you wanna query, bestie. The one you're side-eyeing and going "girl… do you have a surface or not" πŸ‘€

πŸ’« RETURN VALUE πŸ’«

Returns true if there is a surface associated with the window, or false otherwise. No in-between, no "it's complicated", no situationship. Just facts 🫢


πŸ”₯ THREAD SAFETY πŸ”₯

⚠️ bestie listen. This function should only be called on the main thread. Do not be out here calling it from some random thread, I'm begging 😭

🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. So if you're on anything older, sorry babe, no surface-checking for you πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

Like, if you want the actual surface instead of just a yes/no about whether it exists, go read that one. iykyk πŸ’œ


and that's the whole page fr fr πŸ’€ short, sweet, ate, no crumbs. This was the SDL_WindowHasSurface(3) page from the Simple Directmedia Layer docs, SDL 3.4.18 era, and it's giving "small but mighty." mwah, go check your surfaces bestie πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from