SDL_WINDOWPOS_CENTERED_MASK(3)

πŸ’– SDL_WINDOWPOS_CENTERED_MASK πŸ’–

okay bestie, welcome to the SDL_WINDOWPOS_CENTERED_MASK(3) page from the SDL3 FUNCTIONS manual β€” yes it's a whole page for one little magic number and honestly? iconic. it's giving "small but powerful" and we're obsessed. πŸŽ€


✨ NAME ✨

SDL_WINDOWPOS_CENTERED_MASK β€” a magic value used with SDL_WINDOWPOS_CENTERED. fr fr, that's the whole vibe. πŸͺ„


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u

like, look at it. one define. one gorgeous hex number. 0x2FFF0000u. no notes. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea: generally this macro isn't used directly, bestie. you don't just raw-dog SDL_WINDOWPOS_CENTERED_MASK into your code like it's nothing.

instead, it gets used through SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. that's the whole point of it β€” it's the magic sauce hiding behind the scenes so those two can do their little centering thing. main character energy from a background character, we love to see it. ✨

lowkey important: this is a "behind the curtain" value, not a "type it yourself" value. respect the lore. πŸ™ˆ

πŸ‘‘ AVAILABILITY πŸ‘‘

this macro is available since SDL 3.2.0. so if you're on anything older, sorry babe, it's not gonna show up for you. 😭


🫢 SEE ALSO 🫢


and that's the page!! πŸ’– this little slice of the docs comes to you from Simple Directmedia Layer, SDL 3.4.18, and the footer didn't hand us a date so we're just gonna blow a kiss to the version number instead. mwah. πŸŽ€πŸ¦‹βœ¨

πŸ“¦ where this page comes from