SDL_UnlockAudioStream(3)

✨ SDL_UnlockAudioStream ✨

okay bestie, welcome to the SDL3 FUNCTIONS section, we're talking about SDL_UnlockAudioStream(3) today and it's lowkey the chillest little release-your-grip function ever πŸ’…


🌸 NAME 🌸

SDL_UnlockAudioStream β€” unlock an audio stream for serialized access. it's literally the "okay you can go now" to SDL_LockAudioStream's "wait right there" 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_audio.h>

bool SDL_UnlockAudioStream(SDL_AudioStream *stream);

πŸ’– DESCRIPTION πŸ’–

so here's the tea: this unlocks an audio stream after you've already called SDL_LockAudioStream. it's the second half of the glow-up, the matching set, the pair of butterfly clips πŸ¦‹

no cap, that's the whole vibe β€” lock it, do your serialized-access thing, then unlock it right here.


🧚 FUNCTION PARAMETERS 🧚

  • stream β€” the audio stream to unlock. yes queen, hand her over πŸ’œ

⭐ RETURN VALUE ⭐

returns true on success or false on failure, and if it flops you gotta call SDL_GetError() for more info. the way that error function always has the receipts 😭


πŸ’€ THREAD SAFETY πŸ’€

okay this part is important, no cap: you should only call this from the same thread that previously called SDL_LockAudioStream. do not be passing this task to a different thread, that's not the move bestie πŸ™ˆ

🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0 β€” so if you're on anything older, it's giving "not invited to the party" πŸ’…


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, periodt πŸ’– this came to you from the fine folks at Simple Directmedia Layer, running on SDL 3.4.18, and yeah the date on this one is also SDL 3.4.18 because we keep it cute and current ✨ bye bestie, go unlock something 🫢

πŸ“¦ where this page comes from