SDL_TextInputActive(3)

πŸ’– SDL_TextInputActive πŸ’–

okay bestie, welcome to the SDL_TextInputActive(3) page β€” part of the SDL3 FUNCTIONS collection, and honestly? she's a little icon. short, sweet, and she tells you exactly one thing. let's get into it πŸ’…


✨ NAME ✨

SDL_TextInputActive β€” check whether or not Unicode text input events are enabled for a window. that's it. that's the whole job. and she does it flawlessly, no notes 🫢


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_keyboard.h>

bool SDL_TextInputActive(SDL_Window *window);

yes, she lives in <SDL3/SDL_keyboard.h>, and yes, she returns a bool. iconic behavior fr fr πŸŽ€


πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • window β€” the window to check. that's the one you're asking about, bestie. the vibe check target, if you will ✨

πŸ’œ RETURN VALUE πŸ’œ

returns true if text input events are enabled, else false. literally a yes/no girlie. binary. decisive. we love that for her πŸ‘‘

ngl if you're getting false when you expected true, that's a you problem and you should go talk to SDL_StartTextInput(3). just saying πŸ™ˆ

🧚 THREAD SAFETY 🧚

⚠️ main thread ONLY, bestie. this function should only be called on the main thread. do NOT be out here calling her from some random worker thread, i'm begging 😭 the way that would ruin your whole afternoon...

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on anything older, sorry babe, she doesn't exist yet πŸ’€


🌈 SEE ALSO 🌈

  • SDL_StartTextInput(3) β€” the one you actually call to turn it on. this page is just the check-in. they're a duo, iykyk πŸ’–

okay that's the whole page, and honestly? short king energy, ate and left no crumbs πŸ”₯

this has been the SDL_TextInputActive(3) page from Simple Directmedia Layer, rocking SDL 3.4.18 β€” thanks for reading, bestie, go enable some text input πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from