SDL_SwapFloatBE(3)

πŸ’– SDL_SwapFloatBE β€” bestie edition πŸ’–

okay so this is a page from the SDL3 FUNCTIONS collection, and today's main character is SDL_SwapFloatBE(3). she's a macro. she's tiny. she's iconic. let's get into it 🫢


✨ NAME ✨

SDL_SwapFloatBE β€” swap a floating point value from bigendian to native byte order. literally just a glow-up for your endianness πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_endian.h>

#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)

that's it. that's the whole girl. no cap πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the vibe check: if this is running on a bigendian system, x is returned unchanged. like, no notes, no edits, she's already perfect on that machine ✨

and the part that's genuinely lowkey amazing: this macro never references x more than once, which avoids side effects. so you can pass in something with a side effect and she won't go and do it twice behind your back. she's respectful like that πŸ™ˆ


πŸŽ€ MACRO PARAMETERS πŸŽ€

  • x β€” the value to swap, in bigendian byte order. that's the one and only argument bestie, she keeps it simple πŸ‘‘

⭐ RETURN VALUE ⭐

returns x in native byte order. so whatever endianness your machine is actually living in, that's what you get back πŸ’œ


🌈 THREAD SAFETY 🌈

it is safe to call this macro from any thread. go wild. every thread can have a turn. no fighting, no drama, no race conditions on this one 🧚


πŸ‘‘ AVAILABILITY πŸ‘‘

this macro is available since SDL 3.2.0. if you're on anything older, sorry babe, she wasn't born yet 😭


ngl if you got here looking for byte-order chaos and found a macro that mostly does nothing on bigendian machines β€” that's the joke, and it's a good one. periodt. πŸ’…

that's the whole page, bestie πŸ’– written up by Simple Directmedia Layer for SDL 3.4.18, dated like a lil time capsule β€” mwah, go swap something πŸ“βœ¨

πŸ“¦ where this page comes from