SDL_StringToGUID(3)

πŸ’– SDL_StringToGUID πŸ’–

okay bestie, so this one's from the SDL3 FUNCTIONS crew (that's the manual it lives in, iykyk) and it's literally here to turn a GUID string into an actual SDL_GUID struct. glow-up time ✨


🌸 NAME 🌸

SDL_StringToGUID β€” the way it converts a GUID string into a SDL_GUID structure, no cap πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_guid.h>

SDL_GUID SDL_StringToGUID(const char *pchGUID);

πŸ¦‹ DESCRIPTION πŸ¦‹

so the tea is: this function does zero error checking. like, none. if you hand it a string that's not a valid GUID, it will silently succeed β€” no complaints, no drama, no error code β€” but the GUID you get back is gonna be useless. garbage in, garbage out, fr fr 😭

so like… make sure your string is actually valid before you pass it in, bestie. this function is NOT gonna hold your hand.


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • pchGUID β€” a string holding an ASCII representation of a GUID. that's it, that's the whole vibe 🫢

πŸ’œ RETURN VALUE πŸ’œ

returns a SDL_GUID structure. iconic, simple, we love to see it πŸ‘‘


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread. yes bestie, ANY thread. go wild, no locking needed, she's chill 🌈


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0. so if you're on something older… yeah no, upgrade babes πŸ™ˆ


🌟 SEE ALSO 🌟

  • SDL_GUIDToString(3) β€” the reverse glow-up, for when you wanna go struct β†’ string πŸ’–

and that's the whole page, periodt πŸ’…

big love to Simple Directmedia Layer for making it, this page is from SDL 3.4.18, and yeah β€” that's the version, that's the source, mwah πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from