SDL_SetGamepadSensorEnabled(3)

๐Ÿ’– SDL_SetGamepadSensorEnabled ๐Ÿ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_SetGamepadSensorEnabled(3) โ€” the glow-up button for your controller's inner sensors. โœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_SetGamepadSensorEnabled โ€” turn the data reporting for a gamepad sensor on or off. that's it. that's the whole job. ๐Ÿ’…


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_gamepad.h>

bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled);

like, look at her. three little args and a bool back. iconic. ๐Ÿ‘‘


๐Ÿฆ‹ FUNCTION PARAMETERS ๐Ÿฆ‹

  • gamepad โ€” the gamepad you're updating, obvi. hand her over. ๐ŸŽฎ
  • type โ€” the type of sensor you wanna enable/disable. (SDL_SensorType, if you're keeping receipts.)
  • enabled โ€” whether data reporting should be enabled. true = she's reporting, false = she's on do-not-disturb. ๐Ÿ™ˆ

โญ RETURN VALUE โญ

Returns true on success or false on failure. and if it's a false? bestie, don't panic, just call SDL_GetError() for more information. she'll tell you what went wrong. ๐Ÿ˜ญ


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. yes, ANY. go off, multithreaded queen. ๐Ÿ”ฅ


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. so if you're on something older... no she didn't. ๐Ÿ’€


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘

iykyk, go read those next. ๐Ÿซถ


ok that's the whole page, no notes. sensor reporting: enabled. bestie: informed. periodt. ๐Ÿ’–

Simple Directmedia Layer ยท SDL 3.4.18 ยท mwah, catch you in the next manpage, love u, bye! ๐ŸŽ€๐Ÿฆ‹โœจ

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