SDL_SendJoystickEffect(3)

โœจ SDL_SendJoystickEffect โœจ

okay bestie so this is SDL_SendJoystickEffect, a lil function from the SDL3 FUNCTIONS squad, and it does exactly what it says on the tin: it sends a joystick-specific effect packet ๐ŸŽฎ๐Ÿ’Œ


๐ŸŒธ NAME ๐ŸŒธ

SDL_SendJoystickEffect โ€” send a joystick specific effect packet, periodt.


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_joystick.h>

bool SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);

๐Ÿฆ‹ FUNCTION PARAMETERS ๐Ÿฆ‹

  • joystick โ€” the joystick you're trying to affect. the one catching feelings. the target. ๐Ÿ’˜
  • data โ€” the data you're sending over to that joystick. just raw bytes doing their thing.
  • size โ€” the size of the data you're sending. like, how many bytes are we talking here. ๐Ÿ“

๐Ÿ’… RETURN VALUE ๐Ÿ’…

Returns true on success or false on failure โ€” and if it fails, do NOT just sit there guessing, bestie, call SDL_GetError() for more info. she will tell you everything. ๐Ÿ”


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. no cap. go wild, thread-wise. ๐Ÿ”ฅ


โญ AVAILABILITY โญ

This function has been available since SDL 3.2.0. iconic behavior since day one, honestly. ๐Ÿ‘‘


ngl the whole vibe of this page is: joystick gets a packet, joystick does a thing. that's it. that's the function. ๐Ÿซถ

and that's a wrap, bestie ๐Ÿ’– this lil slice of documentation came to you from Simple Directmedia Layer, version SDL 3.4.18 โ€” and yes, SDL_SendJoystickEffect(3) is literally the page you just read, we're doing meta now. mwah ๐Ÿ’‹โœจ

๐Ÿ“ฆ where this page comes from