SDL_SendGamepadEffect(3)

πŸ’– SDL_SendGamepadEffect(3) β€” the SDL3 glow-up ✨

okay so bestie, picture this: it's the SDL3 functions corner of the SDL3 FUNCTIONS cinematic universe and we're about to send a gamepad its very own special little effect packet. yes, that's literally the whole name β€” SDL_SendGamepadEffect β€” Send a gamepad specific effect packet. short, sweet, iconic πŸŽ€


🌸 NAME 🌸

SDL_SendGamepadEffect β€” send a gamepad specific effect packet. that's it, that's the vibe πŸ¦‹


✨ SYNOPSIS ✨

#include <SDL3/SDL_gamepad.h>

bool SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size);

like, look at that signature. it's giving "one gamepad, one blob of data, one size". so clean πŸ’…


🫢 FUNCTION PARAMETERS 🫢

  • gamepad β€” the gamepad you wanna affect. the main character of this whole operation πŸ‘‘
  • data β€” the data to send to the gamepad. yes, it's a const void *, so it's mysterious and lowkey unknowable, we don't ask questions πŸ•΅οΈβ™€οΈ
  • size β€” the size of the data to send to the gamepad. because the data can't just be vibes, it needs a length fr fr πŸ“

πŸ’€ RETURN VALUE πŸ’€

Returns true on success or false on failure. and if it fails? don't just sit there spiralling, bestie β€” call SDL_GetError() for more information. she'll tell you what went wrong 😭

no cap: false means something broke. always go read SDL_GetError(), she's the group chat with the receipts.

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. any thread. go wild, gorl πŸ’– literally no notes, she's thread-safe and she knows it 🌈


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older, it's not giving what you need β€” go update, iykyk πŸ”₯


and that's the whole page, bestie. every flag, every param, every little detail β€” preserved, untouched, exactly as the manpage gods intended, just wearing a cuter outfit now. πŸŽ€

later, diva β€” this was Simple Directmedia Layer, SDL 3.4.18, dated SDL_SendGamepadEffect(3). mwah πŸ’‹πŸ’…

πŸ“¦ where this page comes from