SDL_SaveFile(3)

πŸ’Ύ SDL_SaveFile β€” the "just dump it all in a file" function

okay bestie, so we're in the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_SaveFile(3). She does exactly one thing and she does it iconically: save all the data into a file path. periodt. πŸ’…


✨ NAME ✨

SDL_SaveFile β€” save all the data into a file path. no cap, that's the whole vibe. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_iostream.h>

bool SDL_SaveFile(const char *file, const void *data, size_t datasize);

like. look at her. one function call and your bytes are on disk. it's giving effortless. πŸ¦‹


🫢 FUNCTION PARAMETERS 🫢

  • file β€” the path to write all available data into. that's where the bytes are gonna live, bestie. pick a good spot. πŸ“
  • data β€” the data to be written. and listen, if datasize is 0, this lil guy may be NULL or even an invalid pointer. she doesn't care. she's not looking at it. πŸ’€
  • datasize β€” the number of bytes to be written. count them. every single one matters. πŸ”’

πŸŽ€ RETURN VALUE πŸŽ€

Returns true on success or false on failure. and if it fails?? don't just sit there spiralling β€” call SDL_GetError() for more information. she will tell you what went wrong, i promise. 😭


🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. any of them. all of them. go feral. 🌈


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older... bestie. upgrade. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘


lowkey reminder: she writes all the data. every last byte. that's the assignment and she's not cutting corners. πŸ”₯

and that's the tea, bestie πŸ“ this page came to you courtesy of Simple Directmedia Layer, rocking SDL 3.4.18 β€” go save some files, you absolute icon. πŸ’–βœ¨

πŸ“¦ where this page comes from