SDL_ResetKeyboard(3)

πŸ’– SDL_ResetKeyboard(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_ResetKeyboard β€” the lil function that hits the big red "everyone chill" button on your keyboard state. πŸŽ€


✨ NAME ✨

SDL_ResetKeyboard β€” clears the state of the keyboard. that's it. that's the whole vibe. keyboard state? gone. wiped. slay. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_keyboard.h>

void SDL_ResetKeyboard(void);

no args, no return value, just vibes and a void where the vibes live. 🫢


✨ DESCRIPTION ✨

so here's the tea: this function will generate key up events for all pressed keys. like, every key you're currently holding down? it's gonna act like you just let go of every single one of them. mass key-up moment. iconic, honestly. 🌈

not me resetting the whole keyboard like it's a bad group chat πŸ’€

✨ THREAD SAFETY ✨

this one is main thread only, bestie. do not try to call it from some side thread thinking you're being clever β€” this function should only be called on the main thread. periodt. πŸ‘‘


✨ AVAILABILITY ✨

this function is available since SDL 3.2.0. if you're on anything older, sorry babes, no keyboard reset for you. πŸ™ˆ


✨ SEE ALSO ✨


Simple Directmedia Layer made this, we're living in SDL 3.4.18 era, and honestly? she ate. πŸ“ stay hydrated, read your docs, and go reset that keyboard. bye bestie!! πŸ’–πŸ¦‹πŸŒΈπŸ§šπŸ’œ

πŸ“¦ where this page comes from