SDL_ReleaseGPUTransferBuffer(3)

πŸ’– SDL_ReleaseGPUTransferBuffer πŸ’–

okay bestie, this is a page from the SDL3 FUNCTIONS collection, and it's all about yeeting a transfer buffer into the void β€” the polite, GPU-safe way 🫢


✨ NAME ✨

SDL_ReleaseGPUTransferBuffer β€” frees the given transfer buffer as soon as it is safe to do so.

Like, it doesn't just immediately nuke it, okay? It waits until it's actually safe. Patient queen behavior πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

void SDL_ReleaseGPUTransferBuffer(
    SDL_GPUDevice *device,
    SDL_GPUTransferBuffer *transfer_buffer);

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea: this function frees the transfer buffer you hand it, at the earliest moment that's actually safe. Iconic. Responsible. We love to see it.

🚨 but bestie LISTEN β€” you must not reference the transfer buffer after calling this function. Not once. Not even a lil peek. It's gone, it's over, it's not yours anymore. Referencing it after this is not the vibe 😭

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • device β€” a GPU context. the whole setup, the main character of the operation πŸ’…
  • transfer_buffer β€” a transfer buffer to be destroyed. rip to her fr fr πŸͺ¦βœ¨

🌈 AVAILABILITY 🌈

This function has been available since SDL 3.2.0. so if your SDL is older than that... girl. upgrade πŸ’€


⭐ and that's the whole page ⭐

no cap, that's genuinely everything β€” this one's short and sweet, just like a good group chat message πŸ“

sending you off with the receipts: this page came from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_ReleaseGPUTransferBuffer(3) manual page. go forth and free your transfer buffers responsibly, bestie πŸ’œπŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from