SDL_ReleaseGPUTexture(3)
π SDL_ReleaseGPUTexture(3) π
okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_ReleaseGPUTexture π
β¨ NAME β¨
SDL_ReleaseGPUTexture β frees the given texture as soon as it's safe to do so. no cap, it waits for the right moment, it's very polite about it π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTexture *texture);
π¦ DESCRIPTION π¦
The way this works is: you hand over your texture and it gets freed as soon as it's safe. iconic behaviour honestly.
π¨ THE RULE, bestie, and I need you to actually hear me on this one: you must not reference the texture after calling this function. not once. not casually. not "just to check something". it's giving gone. it's giving no longer yours. periodt π
π FUNCTION PARAMETERS π
deviceβ a GPU context. the whole vibe holder, the main character of your rendering setup π«Άtextureβ a texture to be destroyed. say bye, it's her last moment β¨
β AVAILABILITY β
this one has been around since SDL 3.2.0, so she's not new new, she's just been quietly slaying since then π
and that's the whole page, bestie π
πΈ little sign-off: this page lives in the Simple Directmedia Layer collection, sitting at SDL 3.4.18, filed under SDL_ReleaseGPUTexture(3). mwah, go free your textures responsibly ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms