SDL_PushGPUDebugGroup(3)
π SDL_PushGPUDebugGroup(3) π
okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_PushGPUDebugGroup β she begins a debug group with an arbitrary name. no cap. let's get into it π«Ά
β¨ NAME β¨
SDL_PushGPUDebugGroup β begins a debug group with an arbitrary name. that's it, that's the whole vibe. π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
π¦ DESCRIPTION π¦
so what's she for, you ask? she's for denoting groups of calls when you're viewing the command buffer callstream in a graphics debugging tool. it's giving "label your sections so your future self doesn't cry". iconic behavior honestly. πβ¨
β οΈ real talk: every single call toSDL_PushGPUDebugGroupmust have a corresponding call toSDL_PopGPUDebugGroup. push without pop is a crime and the vibes will NOT recover.
Now. backend tea, because it's different everywhere and we must respect that:
- On Direct3D 12, using
SDL_PushGPUDebugGrouprequiresWinPixEventRuntime.dllto be in yourPATHor in the same directory as your executable. and if you're like "bestie where do I even get that" β see herehttps://devblogs.microsoft.com/pix/winpixeventruntime/for instructions on how to obtain it. π - On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. which is a whole different thing, lowkey. so for best results: if you push a debug group during a pass, always pop it in the same pass. matching push/pop inside the same pass = the move. periodt. π
π FUNCTION PARAMETERS π
command_bufferβ a command buffer. yes, just a command buffer. she's the canvas, the stage, the group chat you're posting in. πnameβ a UTF-8 string constant that names the group. give her a cute name, she deserves it. β¨
β AVAILABILITY β
this function is available since SDL 3.2.0. so if you're on something older... bestie. upgrade. π
π SEE ALSO π
SDL_PopGPUDebugGroup(3)β the other half of the duo, the yin to this yang, the pop to your push. go read her next, they're a package deal. π«Ά
and that's the whole page, babe! Simple Directmedia Layer, SDL 3.4.18 β mwah, thanks for reading, go label your debug groups and slay π ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms