SDL_PLATFORM_WIN32(3)

SDL_PLATFORM_WIN32 πŸ’–βœ¨

okay so this is the manual page for SDL_PLATFORM_WIN32(3), bestie, and it's filed under SDL3 FUNCTIONS. Tiny page, huge main character energy. 🫢

πŸŽ€ NAME πŸŽ€

  • SDL_PLATFORM_WIN32 β€” a preprocessor macro that is only defined if compiling for desktop Windows. no cap. πŸ¦‹

🌸 SYNOPSIS 🌸

#include <SDL3/SDL_platform_defines.h>

#define SDL_PLATFORM_WIN32 1

πŸ’… DESCRIPTION πŸ’…

Even though it says "32", this also covers 64-bit Windows; as an informal convention, its system layer tends to still be referred to as "the Win32 API." So yeah, the name is lowkey a legacy vibe, and that's fine. πŸ’€βœ¨

πŸ‘‘ AVAILABILITY πŸ‘‘

This macro is available since SDL 3.2.0. periodt. πŸ’…


mwah πŸ’‹ That's the page, bestie. It comes from Simple Directmedia Layer, version SDL 3.4.18, and the manual page name is SDL_PLATFORM_WIN32(3). Slay. 🫢

πŸ“¦ where this page comes from