SDL_PLATFORM_PS2(3)

๐Ÿ’– SDL_PLATFORM_PS2(3) โ€” NAME ๐Ÿ’–

okay so bestie, this is the manual page for SDL_PLATFORM_PS2, aka SDL_PLATFORM_PS2(3) from the SDL3 FUNCTIONS crew. It's a preprocessor macro that is only defined if compiling for Sony PlayStation 2. no cap, that's the whole point. ๐ŸŽฎโœจ


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_platform_defines.h>

#define SDL_PLATFORM_PS2 1

๐ŸŽ€ AVAILABILITY ๐ŸŽ€

This macro is available since SDL 3.2.0. lowkey historic. ๐Ÿ’…


bestie, if you're not compiling for Sony PlayStation 2, this macro is simply not showing up to the party. it's giving exclusive. ๐Ÿฆ‹

that's the whole page, babe โ€” brought to you by Simple Directmedia Layer, SDL 3.4.18, and the one and only SDL_PLATFORM_PS2(3). mwah ๐Ÿ’–๐ŸŒธ

๐Ÿ“ฆ where this page comes from