SDL_PLATFORM_MACOS(3)

πŸ’– SDL_PLATFORM_MACOS πŸ’–

okay bestie, so this is a page from the SDL3 FUNCTIONS manual, and honestly? it's a tiny one but it's iconic. let's get into it πŸŽ€


✨ NAME ✨

SDL_PLATFORM_MACOS β€” a preprocessor macro that is only defined if you're compiling for macOS. that's it. that's the whole vibe. πŸ’…

like, if you're building on a Mac, this little guy shows up. if you're not? he's not there. no cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_platform_defines.h>

#define SDL_PLATFORM_MACOS 1

so you pull in the header, and the macro is set to 1. simple, clean, ate. πŸ¦‹


⭐ AVAILABILITY ⭐

this macro has been around since SDL 3.2.0. so if you're on something older than that... bestie, upgrade 😭


πŸ‘‘ SEE ALSO πŸ‘‘


fr fr, if you're doing platform-specific #ifdef stuff, this is the one you wanna check. don't be out here guessing whether you're on macOS when the macro will literally just tell you. periodt. πŸ’–

and that's the whole page! this beauty came from the Simple Directmedia Layer crew, SDL 3.4.18 era, and it's filed under SDL_PLATFORM_MACOS(3). mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from