SDL_OpenSensor(3)

✨ NAME ✨

SDL_OpenSensor β€” bestie, this is how you open a sensor for use πŸ’– lowkey the whole vibe of the page, right there.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_sensor.h>

SDL_Sensor * SDL_OpenSensor(SDL_SensorID instance_id);

🌸 FUNCTION PARAMETERS 🌸

  • instance_id β€” the sensor instance ID. That's the little name-tag number that tells SDL which sensor you're tryna open, okay? Not optional, not negotiable, it's the whole point 🫢

πŸ¦‹ RETURN VALUE πŸ¦‹

You get back an SDL_Sensor object β€” slay, icon behavior, exactly what we wanted ✨

...or you get NULL on failure 😭 and in that case you gotta call SDL_GetError() for more information. Not me begging you to actually check the return value. Fr fr. Do it. πŸ’…


πŸ’œ AVAILABILITY πŸ’œ

This function is available since SDL 3.2.0 β€” so if you're on anything older, that's a no from the universe, sorry babe πŸ™ˆ


not me writing an entire manpage for one function and still being obsessed with it πŸ’€ the range. the versatility. anyway, go open a sensor. main character energy only πŸ‘‘

and that's the whole page, periodt πŸ’… brought to you by Simple Directmedia Layer, running on SDL 3.4.18, filed under SDL_OpenSensor(3) β€” mwah, take care of her πŸŽ€πŸ¦‹πŸ’–

πŸ“¦ where this page comes from