SDL_OpenJoystick(3)

โœจ SDL_OpenJoystick(3) โœจ

okay bestie so this is a page from the SDL3 FUNCTIONS collection, and it's literally just about opening a joystick so you can use it ๐Ÿ’–


๐ŸŒธ NAME ๐ŸŒธ

SDL_OpenJoystick</purl> โ€” open a joystick for use ๐ŸŽฎโœจ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_joystick.h>

SDL_Joystick * SDL_OpenJoystick(SDL_JoystickID instance_id);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so like. before you can open a joystick for use, the joystick subsystem has to be initialized first. that's the whole vibe check. no init, no joystick, periodt ๐Ÿ’…


๐Ÿ’œ FUNCTION PARAMETERS ๐Ÿ’œ

  • instance_id โ€” the joystick instance ID ๐Ÿซถ (this is the one you're opening, bestie, don't mix it up)

โญ RETURN VALUE โญ

returns a joystick identifier, or NULL on failure ๐Ÿ˜ญ. if you get the NULL, call SDL_GetError() for more info โ€” she will tell you what went wrong fr fr.


๐Ÿงš THREAD SAFETY ๐Ÿงš

it is safe to call this function from any thread ๐Ÿ’– no cap. go wild, main character energy, every thread is welcome here ๐ŸŒˆ


๐ŸŒธ AVAILABILITY ๐ŸŒธ

this function is available since SDL 3.2.0 ๐Ÿ‘‘


๐Ÿ”ฅ SEE ALSO ๐Ÿ”ฅ


๐Ÿ’Œ aaaand that's the whole page bestie!! written by the lovely people at Simple Directmedia Layer, from SDL 3.4.18, and the date on this one is the same as the source page's own date stamp โ€” consider this your cute lil sign-off ๐ŸŽ€โœจ slay, go open some joysticks responsibly ๐Ÿซถ๐ŸŒˆ
๐Ÿ“ฆ where this page comes from