SDL_HINT_XINPUT_ENABLED(3)

โœจ SDL_HINT_XINPUT_ENABLED โœจ

okay bestie, welcome to the SDL_HINT_XINPUT_ENABLED page ๐Ÿ’– this one lives in the SDL3 FUNCTIONS corner of the SDL_HINT_XINPUT_ENABLED(3) manual, and it's genuinely so simple you'll be done in like two sips of your iced coffee. no cap.


๐ŸŒธ NAME ๐ŸŒธ

SDL_HINT_XINPUT_ENABLED โ€” a variable controlling whether XInput should be used for controller handling. that's it, that's the whole job ๐Ÿ’…


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"

like. look at it. a single #define carrying the string "SDL_XINPUT_ENABLED" and nothing else. main character energy fr fr ๐Ÿ‘‘


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the tea: this variable can be set to the following values:

  • "0" โ€” XInput is not enabled. nope. off. not today ๐Ÿ™ˆ
  • "1" โ€” XInput is enabled. this one's the default, so if you do literally nothing, this is the vibe you get โœจ
โš ๏ธ heads up bestie: this hint should be set before SDL is initialized. like, set it first, then init. if you're out here setting it after, that's giving "too late" ๐Ÿ˜ญ

๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this hint has been available since SDL 3.2.0. so if you're on anything older... babe, upgrade ๐Ÿซถ


Simple Directmedia Layer ยท SDL 3.4.18 ยท SDL_HINT_XINPUT_ENABLED(3)

and that's the whole page, bestie!! go forth and control your controllers ๐Ÿ’–๐ŸŽฎโœจ periodt.

๐Ÿ“ฆ where this page comes from