SDL_HINT_WAVE_CHUNK_LIMIT(3)

πŸ’– SDL_HINT_WAVE_CHUNK_LIMIT πŸ’–

okay bestie, welcome to the manual page for SDL_HINT_WAVE_CHUNK_LIMIT, coming at you straight from the SDL3 FUNCTIONS collection. it's a variable, it's a hint, it's lowkey the bouncer for your WAVE files. let's get into it 🫢


✨ NAME ✨

SDL_HINT_WAVE_CHUNK_LIMIT β€” a variable controlling the maximum number of chunks in a WAVE file. that's it, that's the whole job. iconic behavior honestly πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"

so you pull in the header, and the macro literally just expands to the string `"SDL_WAVE_CHUNK_LIMIT". no cap, that string is the name you hand to the hint functions. iykyk πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the vibe: this hint sets an upper bound on the number of chunks in a WAVE file. why do we care?? because the alternative is letting some malformed or corrupt WAVE file drag you into an endless chunk-reading situation, and we are NOT wasting time on that. the hint is basically your "girl, we're leaving" moment for garbage files πŸšͺπŸ’¨

the default is "10000". that's the number, that's the limit, periodt.

⚠️ real talk though β€” this hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO(). set it after and you're just yelling into the void, bestie 😭

⭐ AVAILABILITY ⭐

this hint is available since SDL 3.2.0. if you're on anything older, it's giving "doesn't exist yet" πŸ™ˆ


and that's the whole page, no notes!! this lil gem lives in Simple Directmedia Layer, version SDL 3.4.18, and it's SDL_HINT_WAVE_CHUNK_LIMIT(3) signing off. go set your hint before you load that WAV, bestie, ily πŸ’œβœ¨πŸŽ€

πŸ“¦ where this page comes from