SDL_HINT_VITA_PVR_OPENGL(3)

✨ SDL_HINT_VITA_PVR_OPENGL ✨

okay bestie so this is a whole page about SDL_HINT_VITA_PVR_OPENGL β€” it lives in the SDL3 FUNCTIONS family β€” and it's the little variable that decides whether you're gonna be doing OpenGL or OpenGL ES on the PlayStation Vita. yes really. very specific. very iconic. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"

like, that's the whole vibe. include the header, use the macro, don't hardcode the string yourself, i'm begging πŸ™ˆ


πŸ’… DESCRIPTION πŸ’…

so this variable controls whether OpenGL should be used instead of OpenGL ES on the PlayStation Vita. it's giving "which graphics API are we feeling today."

you can set it to these values, and there are exactly two, no more no less:

  • "0" β€” use OpenGL ES. this is the default, so if you do literally nothing, this is what you get. lowkey the chill option. 😌
  • "1" β€” use OpenGL. the spicy option. 🌢️
fr fr tho: this hint should be set before SDL is initialized. set it after and it's not gonna do what you want, and you'll be sad. set it first. trust. πŸ’–

⭐ AVAILABILITY ⭐

this hint has been around since SDL 3.2.0 β€” so if you're on anything older, it's not there, and that's not a you problem, that's a version problem. πŸ‘‘


k that's the whole page, mwah πŸ’‹ this was Simple Directmedia Layer business, SDL 3.4.18 energy, dated with the SDL_HINT_VITA_PVR_OPENGL(3) stamp β€” go forth and pick your OpenGL, bestie πŸ¦‹βœ¨

πŸ“¦ where this page comes from