SDL_HINT_VITA_MODULE_PATH(3)

πŸ’– SDL_HINT_VITA_MODULE_PATH(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_HINT_VITA_MODULE_PATH β€” she's a variable controlling the module path on the PlayStation Vita. yes, the Vita. the little handheld that could. we love her, we respect her, periodt. πŸŽ€


✨ NAME ✨

SDL_HINT_VITA_MODULE_PATH β€” a variable controlling the module path on the PlayStation Vita. no cap, that's literally the whole job description. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"

so you pull in the hints header, and the hint name itself is the string "SDL_VITA_MODULE_PATH". that's the key you'd pass wherever hints get passed. copy it exactly, don't freestyle it, i'm begging. πŸ’…


🫢 DESCRIPTION 🫢

This hint defaults to "app0:module". that's the default, it's right there, she said what she said. ✨

This hint should be set before SDL is initialized. like, set it early, bestie β€” before SDL wakes up and starts doing its thing. not after. before. the timing is the whole vibe here. πŸ”₯


πŸ‘‘ AVAILABILITY πŸ‘‘

This hint is available since SDL 3.2.0. so if you're on anything older, it's giving "not yet, babe". upgrade and she'll be there for you. πŸ’œ


fr fr: keep the string "SDL_VITA_MODULE_PATH" and the default "app0:module" exactly as written β€” no renaming, no improvising, no lowercase-ification. the Vita does not accept your creative liberties. πŸ’€

and that's the whole page, you ate it up, you're an icon, you're the moment. 🌈

Simple Directmedia Layer Β· SDL 3.4.18 Β· SDL_HINT_VITA_MODULE_PATH(3) β€” mwah, signing off, go set that hint before init πŸ’–πŸ§šπŸŒΈ

πŸ“¦ where this page comes from