SDL_HINT_ROG_GAMEPAD_MICE(3)

πŸ’– SDL_HINT_ROG_GAMEPAD_MICE(3) πŸ’–

okay bestie, buckle up, this one lives in the SDL3 FUNCTIONS section of the manual and it's all about telling SDL which mice are ✨special✨. Let's get into it πŸŽ€


🌸 NAME 🌸

SDL_HINT_ROG_GAMEPAD_MICE β€” it's a variable that holds a whole list of mice that are ROG gamepad capable. yes, mice that cosplay as gamepads. iconic behavior honestly πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"

like, that's the whole thing. include the header, use the define, slay πŸ¦‹


πŸ’œ DESCRIPTION πŸ’œ

so the string you pass in? it's a comma separated list of USB VID/PID pairs, all in hexadecimal form. for example:

0xAAAA/0xBBBB,0xCCCC/0xDDDD

see how each pair is VID/PID with a slash between them, and commas between the pairs? yeah, that's the vibe 🌈

plot twist tho: the variable can also take the form "@file" β€” and when it does, that named file gets loaded and interpreted as the value of the variable. so instead of cramming everything into the string, you point it at a file and it just... reads it. main character energy fr fr πŸ“βœ¨

⚠️ heads up bestie: this hint should be set before SDL is initialized. like, do it early or it's not gonna hit the same 😭

🫢 AVAILABILITY 🫢

this hint has been available since SDL 3.2.0. so if you're on something older, sorry babes, it's not there πŸ’€


πŸ‘‘ SEE ALSO πŸ‘‘


Simple Directmedia Layer Β· SDL 3.4.18 β€” that's the tea, bestie, mwah πŸ’‹ go set those hints before init, ok? love u, byeee πŸŽ€βœ¨

πŸ“¦ where this page comes from