SDL_HINT_RENDER_LINE_METHOD(3)
π NAME π
SDL_HINT_RENDER_LINE_METHOD β bestie, this is the variable that controls how the 2D render API draws its lines β¨
π SYNOPSIS π
#include <SDL3/SDL_hints.h>
#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
π¦ DESCRIPTION π¦
okay so you can set this variable to the following values, and each one is a whole different line-drawing personality πΈ
"0"β just use the default line drawing method (that's Bresenham's line algorithm, the classic, the icon π)"1"β use the driver point API with Bresenham's line algorithm. it's correct, but it draws sooo many points π"2"β use the driver line API. ngl this one occasionally misses line endpoints based on hardware driver quirks π"3"β use the driver geometry API. correct, and it draws thicker diagonal lines, which is lowkey a serve π
β οΈ okay listen β this hint should be set before creating a renderer. before. not after. iykyk π
π AVAILABILITY π
this hint has been around since SDL 3.2.0 π«Ά
and that's the whole vibe check, bestie π this page came straight out of the Simple Directmedia Layer era, SDL 3.4.18, and yeah β the header says SDL_HINT_RENDER_LINE_METHOD(3) if you ever need to look it up again π slay, go draw some lines β¨π¦
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms