SDL_HINT_RENDER_LINE_METHOD(3)

πŸ’– NAME πŸ’–

SDL_HINT_RENDER_LINE_METHOD β€” bestie, this is the variable that controls how the 2D render API draws its lines ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so you can set this variable to the following values, and each one is a whole different line-drawing personality 🌸

  • "0" β€” just use the default line drawing method (that's Bresenham's line algorithm, the classic, the icon πŸ‘‘)
  • "1" β€” use the driver point API with Bresenham's line algorithm. it's correct, but it draws sooo many points πŸ’€
  • "2" β€” use the driver line API. ngl this one occasionally misses line endpoints based on hardware driver quirks πŸ™ˆ
  • "3" β€” use the driver geometry API. correct, and it draws thicker diagonal lines, which is lowkey a serve πŸ’…
⚠️ okay listen β€” this hint should be set before creating a renderer. before. not after. iykyk 😭

🌈 AVAILABILITY 🌈

this hint has been around since SDL 3.2.0 🫢


and that's the whole vibe check, bestie πŸ’– this page came straight out of the Simple Directmedia Layer era, SDL 3.4.18, and yeah β€” the header says SDL_HINT_RENDER_LINE_METHOD(3) if you ever need to look it up again πŸŽ€ slay, go draw some lines βœ¨πŸ¦‹

πŸ“¦ where this page comes from