SDL_HINT_PS2_GS_PROGRESSIVE(3)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

πŸ’… SDL_HINT_PS2_GS_PROGRESSIVE(3) β€” a page from the SDL3 FUNCTIONS manual

okay bestie, sit down, hydrate, because we're talking about a lil hint called SDL_HINT_PS2_GS_PROGRESSIVE πŸ’– it lives in the SDL3 FUNCTIONS manual and it's literally just a switch that tells your PS2 whether the signal is interlaced or progressive. that's it. that's the whole vibe. πŸŽ€


✨ NAME ✨

SDL_HINT_PS2_GS_PROGRESSIVE β€” a variable controlling whether the signal is interlaced or progressive πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_PS2_GS_PROGRESSIVE    "SDL_PS2_GS_PROGRESSIVE"

like, that's the whole include and the whole define, no cap. copy them exactly, bestie, character for character πŸ™ˆ


πŸ’« DESCRIPTION πŸ’«

so the way this works is you set the variable to one of these values, and it does the thing:

  • "0" β€” Image is interlaced. (this is the default, so if you don't touch anything, this is what you get πŸ‘‘)
  • "1" β€” Image is progressive. ✨
not me pointing out that there are exactly two values and zero in-between. it's giving binary. it's giving "pick a lane." periodt πŸ’…

🌈 AVAILABILITY 🌈

this hint has been available since SDL 3.4.0 β€” so if you're on anything older, she's not there yet, sorry babe 😭


and that's the whole page!! slay 🫢 this cutie comes to you from Simple Directmedia Layer, straight out of SDL 3.4.18 β€” go forth and set your hint, bestie, you got this β­πŸ“πŸ§š

πŸ“¦ where this page comes from