SDL_HINT_OPENGL_LIBRARY(3)

✨ SDL_HINT_OPENGL_LIBRARY(3) ✨

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_HINT_OPENGL_LIBRARY πŸ’…


πŸŽ€ NAME πŸŽ€

SDL_HINT_OPENGL_LIBRARY β€” specify the OpenGL library to load. yes literally that's it, and it's iconic ✨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the vibe: you set this hint before creating an OpenGL window, or before creating an OpenGL context. like, before before. not after, not mid-way, bestie β€” the ordering is the whole point 🫢

and if you don't set this hint? no stress, SDL will choose a reasonable default. she's got you πŸ’–


πŸ‘‘ AVAILABILITY πŸ‘‘

this hint has been available since SDL 3.2.0. periodt. πŸ’œ


Simple Directmedia Layer β€’ SDL 3.4.18 β€” mwah, that's the version, that's the source, go forth and load your OpenGL library responsibly bestie πŸ˜­πŸ’– πŸŽ€πŸ¦‹βœ¨

πŸ“¦ where this page comes from