SDL_HINT_JOYSTICK_WGI(3)

โœจ SDL_HINT_JOYSTICK_WGI โœจ

okay bestie, welcome to the SDL_HINT_JOYSTICK_WGI page, straight out of the SDL3 FUNCTIONS corner of the manual ๐Ÿ’– this is the one that decides whether Windows.Gaming.Input gets to handle your controllers, and honestly? it's giving "one tiny string, huge consequences" ๐Ÿ’…


๐ŸŒธ NAME ๐ŸŒธ

SDL_HINT_JOYSTICK_WGI โ€” a variable controlling whether Windows.Gaming.Input should be used for controller handling ๐ŸŽฎ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"

like, that's the whole vibe. include the header, and the hint name macro is right there waiting for you ๐Ÿซถ


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the tea โ˜• โ€” this variable can be set to the following values:

  • "0" โ€” WGI is not used. (this is the default, no cap)
  • "1" โ€” WGI is used. periodt.
โš ๏ธ bestie pls โ€” this hint should be set before SDL is initialized. like, set it early or don't set it at all, ok? ๐Ÿ™ˆ

๐Ÿ’ซ AVAILABILITY ๐Ÿ’ซ

this hint is available since SDL 3.2.0 โœจ so if you're on anything older, it's simply not gonna show up for you ๐Ÿ˜ญ


Simple Directmedia Layer ๐Ÿซถ SDL 3.4.18 ๐ŸŽ€ and yeah, that's the whole SDL_HINT_JOYSTICK_WGI(3) moment โ€” go forth and configure your controllers, you absolute icon ๐Ÿ‘‘๐Ÿ’–

๐Ÿ“ฆ where this page comes from