SDL_HINT_JOYSTICK_IOKIT(3)

πŸ’– SDL_HINT_JOYSTICK_IOKIT πŸ’–

okay bestie, welcome to the SDL_HINT_JOYSTICK_IOKIT page β€” yes that's the whole name, yes it's a mouthful, and yes it's from the SDL3 FUNCTIONS crew. this one's a lil hint, and she's important, so let's get into it 🫢


✨ NAME ✨

SDL_HINT_JOYSTICK_IOKIT β€” a variable that controls whether IOKit should be used for controller handling. that's it, that's the whole job, and she does it flawlessly πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"

literally just pull in the header and boom, the macro's right there waiting for you like a bestie holding your iced coffee 🧚


πŸŽ€ DESCRIPTION πŸŽ€

so here's the tea: this variable can be set to the following values, no more, no less, don't freestyle:

  • "0" β€” IOKit is not used.
  • "1" β€” IOKit is used. (this is the default, so if you say nothing, you get this πŸ“)
⚠️ okay this part matters, no cap: this hint should be set before SDL is initialized. before. like, earlier than that. if you roll up late with your hint, that's on you bestie 😭

🌈 AVAILABILITY 🌈

this hint is available since SDL 3.2.0. she's not ancient, she's not brand new, she's just her ✨


πŸ‘‘ sign-off πŸ‘‘

and that's the whole vibe check! this page came to you from Simple Directmedia Layer, rockin' version SDL 3.4.18, filed under SDL_HINT_JOYSTICK_IOKIT(3). go set your hints early, treat your controllers right, and remember: default behaviour is a gift, don't fight it πŸ’–πŸ¦‹πŸ’€

πŸ“¦ where this page comes from