SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED(3)

πŸ’… SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED(3) πŸ’…

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we talk about one (1) hint and we talk about it thoroughly. no skimming, no skipping, we're doing this right 🫢


✨ NAME ✨

SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED β€” a variable that controls whether the player LEDs get lit up to show which player is associated with an Xbox 360 controller. it's giving "whose turn is it" but with ✨lights✨


🌈 SYNOPSIS 🌈

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"

yes, the macro and the string are literally the same thing spelled the same way, that's just how hints roll, iykyk πŸ’€


πŸŽ€ DESCRIPTION πŸŽ€

so the variable can be set to the following values, and there are exactly two of them, no in-between, no vibes-based middle ground:

  • "0" β€” Player LEDs are not enabled. the lights stay off. the controller stays mysterious. πŸ™ˆ
  • "1" β€” Player LEDs are enabled. this is the default, so if you do absolutely nothing, you get the lights. main character energy by default, periodt. πŸ‘‘
This hint can be set anytime. no timing drama, no "only before init", you can just set it whenever. slay. πŸ’…

🌸 AVAILABILITY 🌸

this hint has been available since SDL 3.2.0. if you're on something older than that, bestie, it's not there, it's not a vibe, it simply does not exist. 😭


and that's the whole page, you ate it, no crumbs left πŸ“βœ¨

Simple Directmedia Layer β€” SDL 3.4.18 β€” mwah, love u, go light up those player LEDs πŸ¦‹πŸŽ€πŸ’–

πŸ“¦ where this page comes from