SDL_HINT_JOYSTICK_HIDAPI_XBOX(3)

πŸ’– SDL_HINT_JOYSTICK_HIDAPI_XBOX(3) πŸ’–

okay bestie so we're in the SDL3 FUNCTIONS section of the manual, and today's main character is a hint variable. yes, a variable. and honestly? she's kind of a baddie. let's get into it πŸŽ€


✨ NAME ✨

SDL_HINT_JOYSTICK_HIDAPI_XBOX β€” a variable that controls whether the HIDAPI driver for XBox controllers should be used. that's it, that's the whole vibe. do we want the HIDAPI driver for Xbox pads or not πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"

like, you literally just #include the header and the macro is right there, waiting for you, already iconic ✨


✨ DESCRIPTION ✨

so here's the tea πŸ“ β€” you set this variable, and you can set it to these values:

  • "0" β€” HIDAPI driver is not used. she's sitting this one out.
  • "1" β€” HIDAPI driver is used. she's on the roster, she's playing, periodt πŸ‘‘

and the default? okay this is the part where it gets a lil spicy:

  • on Windows, the default is "0"
  • otherwise (everywhere else), the default is whatever the value of SDL_HINT_JOYSTICK_HIDAPI is

so yeah, she's lowkey taking orders from her big sister hint on non-Windows systems. iykyk 🌸

⚠️ timing matters bestie!! This hint should be set before initializing joysticks and gamepads. if you set it after, it's giving "too late, already made my choices" πŸ’€

✨ AVAILABILITY ✨

This hint is available since SDL 3.2.0. so if you're on something older, no hint for you, sorry not sorry πŸ™ˆ


and that's the whole page bestie!! go forth and configure your controllers with main character energy πŸ¦‹

πŸŒΈπŸ’œ this little writeup comes to you from Simple Directmedia Layer, living its best life at version SDL 3.4.18 β€” stay slay, stay compiled, and always read your hints before init πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from