SDL_HINT_JOYSTICK_HIDAPI_PS4(3)

πŸ’– SDL_HINT_JOYSTICK_HIDAPI_PS4 πŸ’–

okay so bestie, welcome to SDL3 FUNCTIONS πŸŽ€ β€” this is the manual page for SDL_HINT_JOYSTICK_HIDAPI_PS4, and it's literally the switch that decides whether the HIDAPI driver for PS4 controllers gets to show up to the party or not. no cap. πŸ•ΉοΈβœ¨


✨ NAME ✨

SDL_HINT_JOYSTICK_HIDAPI_PS4 β€” a variable controlling whether the HIDAPI driver for PS4 controllers should be used. it's giving "let her cook" energy, fr fr. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"

like, that's the whole vibe. include the header, and boom πŸ’₯ the hint macro is right there waiting for you.


πŸ’… DESCRIPTION πŸ’…

so here's the tea β˜• β€” this variable can be set to the following values:

  • "0" β€” HIDAPI driver is not used. she said "not today" πŸ™ˆ
  • "1" β€” HIDAPI driver is used. main character energy, activated πŸ’«

the default is the value of SDL_HINT_JOYSTICK_HIDAPI. yup, it inherits from its parent hint, iconic behaviour honestly 🌈

⚠️ bestie listen β€” this hint should be set before initializing joysticks and gamepads. set it late and it's giving too little too late 😭 the moment is gone.

πŸ¦‹ AVAILABILITY πŸ¦‹

this hint is available since SDL 3.2.0. she's been around, she's established, she ate. πŸ”₯


and that's the whole page, no crumbs left πŸ’œ thanks for reading, ily, go set your hints before init like a responsible legend 🫢

Simple Directmedia Layer β€” SDL 3.4.18 β€” SDL_HINT_JOYSTICK_HIDAPI_PS4(3) ⭐ bye bestie, slay responsibly πŸ’…βœ¨

πŸ“¦ where this page comes from