SDL_HINT_JOYSTICK_GAMEINPUT(3)
π SDL_HINT_JOYSTICK_GAMEINPUT π
okay bestie, so this is a page from the SDL3 FUNCTIONS manual, and it's all about one little hint variable: SDL_HINT_JOYSTICK_GAMEINPUT. it's giving "tiny knob, big vibes". π
β¨ NAME β¨
SDL_HINT_JOYSTICK_GAMEINPUT β a variable controlling whether GameInput should be used for controller handling on Windows.
like literally that's the whole thing. one hint. one job. iconic behavior honestly. π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
so you pull in the header, and boom, the hint macro is right there waiting for you like a bestie holding your iced coffee. π«Ά
π¦ DESCRIPTION π¦
so here's the tea. this variable can be set to the following values:
"0"β GameInput is not used. π«"1"β GameInput is used. β
and the default? okay so it's not one-size-fits-all, it depends on where you're at:
- default is
"1"on GDK platforms π - default is
"0"otherwise π
β οΈ also important, bestie: this hint should be set before SDL is initialized. like, set it early or it's not gonna do the thing. no cap. π₯
π AVAILABILITY π
this hint is available since SDL 3.2.0. so if you're on something older, sorry babe, it's not there yet π
and that's the whole page, fr fr. slay, go set your hints, main character energy only. β¨π
mwah π this was brought to you by Simple Directmedia Layer, version SDL 3.4.18, from the SDL_HINT_JOYSTICK_GAMEINPUT(3) page β catch you in the next manpage, bestie ππ¦
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms