SDL_HINT_JOYSTICK_GAMECUBE_DEVICES(3)

πŸ’– SDL_HINT_JOYSTICK_GAMECUBE_DEVICES πŸ’–

okay bestie, so this is a page from the SDL3 function manual, and today we're talking about one specific hint macro. yes it's a whole page for one #define, and yes it eats. let's go πŸŽ€


✨ NAME ✨

SDL_HINT_JOYSTICK_GAMECUBE_DEVICES β€” a variable that holds a list of devices that are known to have a GameCube form factor. like, the controller shape? iconic. cube-shaped. periodt. πŸ¦‹


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"

literally just pull in the header and the macro is right there waiting for you, no cap πŸ’…


✨ DESCRIPTION ✨

so the format of this string? it's a comma separated list of USB VID/PID pairs written in hexadecimal form. like so, fr fr:

0xAAAA/0xBBBB,0xCCCC/0xDDDD

and here's the lil plot twist 🌸 β€” the variable can also take the form of "@file", and when it does, that named file gets loaded and interpreted as the value of the variable. so instead of inlining the whole list, you just point at a file and she does the rest. obsessed 😭

lowkey important: this hint can be set anytime. no timing gymnastics required 🫢

✨ AVAILABILITY ✨

this hint has been available since SDL 3.2.0 ⭐ so if you're on anything older, she's not there yet, sorry bestie πŸ™ˆ


and that's the whole vibe check βœ…

signing off with the receipts: this page comes from Simple Directmedia Layer, SDL 3.4.18, and yeah it's the SDL_HINT_JOYSTICK_GAMECUBE_DEVICES(3) page β€” go plug in a cube controller and slay πŸ’œπŸŽ€πŸ‘‘

πŸ“¦ where this page comes from