SDL_HINT_JOYSTICK_DIRECTINPUT(3)

๐Ÿ’– SDL_HINT_JOYSTICK_DIRECTINPUT ๐Ÿ’–

okay bestie, so this is a page from the SDL3 manual โ€” specifically the hints section, and specifically the one about whether DirectInput should be used for controllers. buckle up, it's short but it's important ๐Ÿ’…


โœจ NAME โœจ

SDL_HINT_JOYSTICK_DIRECTINPUT โ€” a variable controlling whether DirectInput should be used for controllers. that's it, that's the whole vibe ๐ŸŽฎ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"

literally just include the header and the macro does the rest, no cap ๐Ÿซถ


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so the variable can be set to the following values, and this is the part where you actually pay attention:

  • "0" โ€” Disable DirectInput detection. nope, not today ๐Ÿ™ˆ
  • "1" โ€” Enable DirectInput detection. (default) โœจ yes queen, this is the one you get for free
โš ๏ธ This hint should be set before SDL is initialized. like, before. if you roll up late to the init party it's not gonna do anything for you, and that's on periodt ๐Ÿ˜ญ

๐Ÿ‘‘ AVAILABILITY ๐Ÿ‘‘

This hint is available since SDL 3.2.0. so if you're on something older than that, bestie, this hint simply does not exist for you ๐ŸŒˆ


๐Ÿ’œ SEE ALSO ๐Ÿ’œ

nope, the original page doesn't send you anywhere else โ€” this one stands on its own, main character energy, no entourage ๐Ÿ’…


okay and that's the whole page!! go forth and configure your controllers correctly, you're doing amazing sweetie ๐Ÿ“

this has been SDL_HINT_JOYSTICK_DIRECTINPUT(3) from the SDL3 functions manual, brought to you by Simple Directmedia Layer, version SDL 3.4.18 โ€” mwah, love u, bye ๐Ÿ‘‘โœจ

๐Ÿ“ฆ where this page comes from