SDL_HINT_GDK_TEXTINPUT_TITLE(3)

🌸 NAME 🌸

okay bestie, welcome to the SDL3 FUNCTIONS manual, section 3, and this one's about SDL_HINT_GDK_TEXTINPUT_TITLE πŸ’– β€” the variable that sets the title of the TextInput window on GDK platforms. yes, the window title. the little name tag. the vibe check for your text input window, fr fr ✨


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"

like, that's the whole spell. copy the include, and the macro is literally just the string "SDL_GDK_TEXTINPUT_TITLE" πŸŽ€


πŸ’– DESCRIPTION πŸ’–

so here's the tea, bestie πŸ«–:

  • this hint is available only if SDL_GDK_TEXTINPUT is defined. no define, no hint, no title, no slay 😭
  • this hint should be set before calling SDL_StartTextInput() β€” timing matters, queen, set it up first and then start the text input πŸ’…
not me stressing the order… but fr fr, set the hint first. SDL_StartTextInput() comes after. periodt.

πŸ‘‘ AVAILABILITY πŸ‘‘

this hint is available since SDL 3.2.0. iconic behavior, honestly 🌈


and that's a wrap, bestie πŸ¦‹ this page came from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_HINT_GDK_TEXTINPUT_TITLE(3) page β€” go forth and title your TextInput windows with main character energy πŸ‘‘πŸ’œ

πŸ“¦ where this page comes from