SDL_HINT_GAMECONTROLLERTYPE(3)

πŸ’– NAME πŸ’–

SDL_HINT_GAMECONTROLLERTYPE β€” bestie, this is the variable that overrides the automatic controller type detection. Like, SDL thinks it knows what your controller is? Nah. This hint says "actually, no, I'll take it from here." ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so here's the tea β˜• β€” this variable is a whole list, and the entries are separated by commas, each one looking like this:

VID/PID=type

And the VID and PID?? They have to be hexadecimal with exactly 4 digits, okay? Exactly four. Not three, not five. Like 0x00fd. Do not come at it with sloppy digits, it will not eat that. πŸ’…

This hint affects what low level protocol is used with the HIDAPI driver. So like, it's not just a cosmetic vibe check β€” it genuinely changes the low-level protocol situation. πŸ‘‘

The variable can be set to the following values:

  • "Xbox360"
  • "XboxOne"
  • "PS3"
  • "PS4"
  • "PS5"
  • "SwitchPro"
🚨 lowkey important: this hint should be set before SDL is initialized. Before. Like, set it early or it's giving too-late-sweetie energy. 😭

🌸 AVAILABILITY 🌸

This hint is available since SDL 3.2.0. So if you're on something older... yeah no, it's not there, sorry bestie 🫢


Anyway, that's the whole page β€” Simple Directmedia Layer, SDL 3.4.18, SDL_HINT_GAMECONTROLLERTYPE(3). Go forth and tell SDL what your controller actually is. Slay. πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from