SDL_HINT_AUTO_UPDATE_JOYSTICKS(3)

๐Ÿ’– SDL_HINT_AUTO_UPDATE_JOYSTICKS(3) ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about the one and only SDL_HINT_AUTO_UPDATE_JOYSTICKS. it's giving "let SDL handle your joystick refresh, or take the wheel yourself" energy, and honestly? iconic either way. ๐ŸŽฎโœจ


โœจ NAME โœจ

SDL_HINT_AUTO_UPDATE_JOYSTICKS โ€” a variable controlling whether SDL updates joystick state when getting input events.

like, it literally decides if SDL keeps your joysticks fresh while it's out here collecting input events. no cap. ๐Ÿ•น๏ธ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_hints.h>

#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"

yep, that's the whole vibe. include the header, and the hint name string is literally "SDL_AUTO_UPDATE_JOYSTICKS". ๐Ÿ’…


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the tea: this variable can be set to the following values, and you get to pick your main character moment:

  • "0" โ€” you'll call SDL_UpdateJoysticks() manually. you're the driver, bestie. hands on the wheel. ๐Ÿซถ
  • "1" โ€” SDL will automatically call SDL_UpdateJoysticks(). this is the default, so if you say nothing, SDL is already on it. slay. โœจ

This hint can be set anytime. like, no weird timing rules, no "only before init" nonsense. set it whenever, queen. ๐Ÿ‘‘


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this hint is available since SDL 3.2.0. so if you're on anything older, it's not gonna know what you're talking about, and that's lowkey tragic. ๐Ÿ˜ญ


Simple Directmedia Layer โ€ข SDL 3.4.18 โ€ข SDL_HINT_AUTO_UPDATE_JOYSTICKS(3)

that's the whole page, bestie โ€” go forth and let SDL update those joysticks (or don't, you're in charge). periodt. ๐Ÿ’–๐ŸŽ€๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from