SDL_HAPTIC_SAWTOOTHUP(3)

✨ NAME ✨

SDL_HAPTIC_SAWTOOTHUP β€” the sawtoothup wave effect that your controller can, in fact, support πŸ’… (this is a page from the SDL3 FUNCTIONS manual, bestie, and yes we're doing this together 🫢)


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_SAWTOOTHUP   (1u<<4)

okay so it's literally just a macro, that's the whole thing, no cap ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

It's a periodic haptic effect β€” like, the kind that loops and loops and loops β€” that simulates saw tooth up waves 🌈

Picture a wave that ramps up, then drops off a cliff, then ramps up again, forever. That's the vibe. It's giving "graph that goes up then immediately betrays you" πŸ“ˆπŸ’€


⭐ AVAILABILITY ⭐

This macro has been around since SDL 3.2.0, so if you're on anything older... bestie, no. Upgrade πŸ’–


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, you ate that πŸ“

sending you off with the receipts: this was Simple Directmedia Layer, SDL 3.4.18, dated SDL_HAPTIC_SAWTOOTHUP(3) β€” mwah, periodt πŸ’…βœ¨

πŸ“¦ where this page comes from