SDL_HAPTIC_RESERVED3(3)

πŸ’… SDL_HAPTIC_RESERVED3 πŸ’…

okay bestie, so this one is literally the shortest little page in the SDL3 FUNCTIONS manual β€” it's SDL_HAPTIC_RESERVED3(3), and yes, the whole entire vibe is "reserved for future use." that's it. that's the page. she's a placeholder and she's thriving πŸŽ€


✨ NAME ✨

SDL_HAPTIC_RESERVED3 β€” reserved for future use. πŸ’€

no cap, this macro is just sitting here holding a seat for future SDL devs. don't touch it, don't build a whole personality around it, just let it vibe. 🫢

✨ SYNOPSIS ✨

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_RESERVED3    (1u<<14)

so you pull in <SDL3/SDL_haptic.h> and boom, there she is: SDL_HAPTIC_RESERVED3 is defined as (1u<<14). bit fourteen, baby. that's the whole assignment. 🌸


✨ AVAILABILITY ✨

this macro is available since SDL 3.2.0. so if you're on anything older, she's simply not there yet, and that's a vibe check you're gonna fail 😭


πŸ’€ fr fr: it says reserved for future use. it does not say "go ahead and use it." leave her alone. future use means FUTURE use, bestie.

and that's the whole page, she's done, she ate, no crumbs left 🧚 this little cutie lives in the Simple Directmedia Layer manual, shipping as SDL 3.4.18 β€” so go forth, do not use the reserved bit, and stan a well-documented placeholder πŸ’–βœ¨πŸ‘‘

πŸ“¦ where this page comes from