SDL_HAPTIC_RESERVED1(3)

πŸ’– SDL_HAPTIC_RESERVED1 πŸ’–

okay bestie, gather round, because this one is literally from the SDL3 functions manual and it's giving "placeholder era" energy. yes, it's a whole page for a macro that does... nothing yet. and we're gonna read it anyway because we're thorough like that. πŸ’…


πŸŽ€ NAME πŸŽ€

SDL_HAPTIC_RESERVED1 β€” reserved for future use.

like. that's it. that's the whole job. it's a lil seat that's been saved for somebody who hasn't shown up to the party yet. πŸ™ˆ


✨ SYNOPSIS ✨

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_RESERVED1    (1u<<12)

so you pull in the haptic header, and then boom: this macro is just (1u<<12). a single bit, highkey iconic in its simplicity, sitting there in the bitfield waiting for its main character moment. 1u shifted left by twelve. no cap. ⭐


🌈 AVAILABILITY 🌈

This macro is available since SDL 3.2.0. so if you're on anything older, sorry babe, she's not there yet. πŸ¦‹

fr fr: don't build your whole haptics plan around this one. the name literally says it's reserved, so it's a do not touch situation unless you're the future use it's reserved for. πŸ‘‘

and that's the vibe check, done and dusted. this page came to you straight from the Simple Directmedia Layer crew, in SDL 3.4.18, and yeah, it really is filed under SDL_HAPTIC_RESERVED1(3). mwah. πŸ’–πŸ«ΆπŸŒΈ

πŸ“¦ where this page comes from