SDL_HAPTIC_RAMP(3)

๐Ÿ’– SDL_HAPTIC_RAMP ๐Ÿ’–

okay bestie, welcome to the SDL_HAPTIC_RAMP page from the SDL3 functions manual โ€” yes, that SDL3, the one that makes your controller go brrr ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_HAPTIC_RAMP โ€” ramp effect supported. that's it, that's the vibe. a whole macro whose entire job is to say "yes, ramps are a thing here" ๐Ÿ’…


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_RAMP         (1u<<6)

no cap, that's the whole thing. one include, one #define, and it's (1u<<6) โ€” bit six, living its best life ๐ŸŽ€


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

Ramp haptic effect. it's giving "smooth transition from one rumble level to another," and honestly? iconic. this macro is the flag that tells SDL this effect type exists and is supported ๐Ÿ”ฅ


๐Ÿ‘‘ AVAILABILITY ๐Ÿ‘‘

This macro is available since SDL 3.2.0. so if you're on something older, sorry babe, she wasn't born yet ๐Ÿ˜ญ


๐Ÿซถ SEE ALSO ๐Ÿซถ

  • SDL_HapticRamp(3type) โ€” the actual type that goes with this macro. go read her too, she ate ๐Ÿ’œ

fr fr: don't skip the SEE ALSO, that's where the real lore lives ๐Ÿ“–โœจ

that's the whole page, bestie โ€” short, sweet, and lowkey perfect ๐ŸŒธ

mwah ๐Ÿ’‹ this was brought to you by the Simple Directmedia Layer, SDL 3.4.18 โ€” stay slay, stay hydrated, and may your haptics always ramp smoothly ๐Ÿ’–๐ŸŽ€๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from