SDL_HAPTIC_FRICTION(3)

πŸ’– SDL_HAPTIC_FRICTION πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_HAPTIC_FRICTION β€” the friction effect, and yes it is supported, and yes it is lowkey all about axes movement. let's get into it ✨


🌸 NAME 🌸

SDL_HAPTIC_FRICTION β€” friction effect supported, and it uses axes movement. that's the whole vibe. periodt. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_FRICTION     (1u<<10)

like, that's it. that's the whole thing. she's a macro, she's a bit shift, she's iconic. 1u<<10 no cap. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so this is a condition haptic effect that simulates friction. the effect is based on the axes movement β€” meaning the rumble reacts to how the axes are moving, not just a flat constant buzz. it's giving "resistance" energy, fr fr. 🌈


✨ AVAILABILITY ✨

this macro is available since SDL 3.2.0. so if you're on anything older... not me finding out the hard way 😭


πŸ’œ SEE ALSO πŸ’œ


and that's the page!! sending u off with the cute sign-off: this lil doc lives under Simple Directmedia Layer, rocking version SDL 3.4.18, and yeah we are on the SDL_HAPTIC_FRICTION(3) page, obviously. go forth and vibrate responsibly πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from