SDL_HAPTIC_CUSTOM(3)

πŸ’– SDL_HAPTIC_CUSTOM(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're about to talk about one (1) extremely specific little macro and honestly? she's iconic for it πŸ’…


✨ NAME ✨

SDL_HAPTIC_CUSTOM β€” custom effect is supported. yes that's the whole name, she's lowkey mysterious like that πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_CUSTOM       (1u<<15)

like. look at her. one include, one define, zero drama. main character energy fr fr πŸ‘‘


πŸŽ€ DESCRIPTION πŸŽ€

User defined custom haptic effect. that's the vibe β€” you get to cook, and this macro is just the little flag that says "hey, custom effects? supported, babes" ✨


🌈 AVAILABILITY 🌈

This macro is available since SDL 3.2.0. so if you're on anything older... no custom haptics for you, sorry not sorry 😭


🫢 reminder bestie: this page is literally just the macro SDL_HAPTIC_CUSTOM and what it means. don't go inventing extra flags in your head, okay? the facts are the facts, periodt.

and that's the whole page!! mwah πŸ’‹ this lil slice of documentation came to you from the Simple Directmedia Layer girlies, running SDL 3.4.18, and yeah β€” she ate. go make something buzz, bestie πŸπŸ’œ

πŸ“¦ where this page comes from